MATHCPOLLY (MATEMATHIC CULTURE MONOPOLLY): MEDIAPEMBELAJARAN ETNOMATEMATIKA YANG TERINTEGRASISOSIALISASI SIKAP PRO ENVERONMENT BERBASIS AUGMENTED REALITY
Abstract
MATHCPOLLY (MATEMATHIC CULTURE MONOPOLLY: MEDIA PEMBELAJARAN ETNOMATEMATIKA YANG TERINTEGRASI SOSIALISASI SIKAP PRO-ENVERONMENT BERBASIS AUGMENTED REALITY . The Industrial revolution in the world has undergone significant changes into the cyber or computer era so it is referred to as the 4.0 industry in which its development has expanded into various fields ranging from economic, social to educational. In addition, people in this era tend to be fast paced both in accessing information and other things. So many educational media innovations from 4.0 to optimize the learning in the 4.0 industrial era, therefore we make MATHCPOLLY (Matemathic Culture Monopolly) is a game media monopoly of a collection of images and short messages Contain content related to ethnomatematics (mathematics on Culture) based on augmented. The Media is used for playing activities while studying ethnomatematics through RME. The research aims to introduce MATHCPOLLY as a simple media learning ethnomatematics, informing about the potential implementation of the MATHCPOLLY media. The research methods used are qualitative descriptive where data is obtained through open interviews, field studies, and literature studies. MATHCPOLLY Media is one of the right solutions as a socialization media of pro-environment as well as simple ethnomatematics learning.