Upaya Meningkatkan Kompetensi Menulis Kembali Dongeng melalui Puzzle Alur Cerita Berbasis Film Dongeng

Abstract

This study aimed to describe the learning implementation process of folklore rewriting competency through storyline puzzles. The puzzles were based on two folklore movies for improving the skill in revising folklore and also for behavioral enhancement of first Semester students in this case the VIIE class student in the academic year of 2015/2016, through this hopefully there will be a significant behavioral change in the student's personality. This research was conducted using the action research method by Kemmis and Taggart designing for two cycles. The steps in each cycle consist of (1) planning, (2) action, (3) observation, and (4) reflection. The subjects of this study were students of class VIIE of SMP Negeri 3 Ambarawa first semester in the academic year of 2015/2016. The technique used was the folklore-based storyline puzzle. Data collection tools used in this study were the performance instruments for folklore rewriting, student behavior observation sheets, student notes, observer notes, teacher and observer’s reflection sheets, and digital cameras to document the learning process. The Validated data consisted of learning outcome data (results of rewriting the folklore and daily quiz) and learning process data (teaching activities and the changes in students' behavior). Based on the results of the study and discussion, it can be concluded that learning activity through folklore-based storyline puzzles can improve the learning outcome of writing folklore, improving the students’ personality, and improving the process of implementing better learning, especially students of class VIIE SMP Negeri 3 Ambarawa first semester in the academic year of 2015/2016.