Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online
Abstract
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper), namely data derived from questionnaires, interviews, and observations; and 3) place, namely the place where activities related to this research took place, namely at SD 5 Gondangmanis. Data collection techniques in this study were interviews with research instruments in the form of interview guidelines, questionnaires with research instruments in the form of questionnaire guidelines, observation with research instruments in the form of observation guidelines. Data analysis in this study includes data collection, data reduction, data display, and drawing conclusions. The results of the study show that children's learning interest depends on the category of children in the intensity of time they play online games. Children with high time intensity and who are addicted to online games have low interest in learning and children who have low intensity time playing online games and receive supervision, attention and direction from parents have good interest in learning.